Level Designer at Sledgehammer Games. Released in November 2017.
Designed and implemented levels for the single player campaign and Zombies co-op mode
Responsible for campaign level Hill 493, parts of Collateral Damage, Death Factory, and S.O.E.
Scripted gameplay logic in levels including combat encounters, gameplay events, animation sequences, VFX, character voiceover, and story beats
Utilized Radiant level editor and wrote GSC script code in ScriptDevelop
Blocked out levels and prototyped gameplay sections from scratch, then iterated on the spaces with art and animation support
Wrote gameplay beats, level flowcharts, level design wiki pages
Collaborated with other disciplines to deliver a fun, high-quality, polished AAA gameplay experience that honors and respects the global sacrifice of WW2