Senior Designer at Ready At Dawn / Meta. Released in October 2021.
![](http://mshumilin.com/wp-content/uploads/2023/02/Lone_Echo_2.jpg)
2022 D.I.C.E. Awards – Immersive Reality Game of the Year
2022 D.I.C.E. Awards – Immersive Reality Technical Achievement
2021 The Game Awards – Best VR/AR Game of the Year Nominee
My contributions on this project:
- Created level layouts and greyboxed gameplay spaces from scratch to shippable quality in Maya – with a focus on zero-g exploration, puzzle design, player object interactions, and integrating narrative seamlessly into moment-to-moment gameplay
- Responsible for levels Transit Hub, The Argos, Astraea Wreckage, parts of Past 2 and Past 3
- Prototyped, implemented, and maintained gameplay mechanics and level logic using visual based scripting systems
- Worked with narrative and art to craft game story, systems, and progression that focused on player agency and vulnerability
- Oversaw and advised all optional side content, which leveraged mechanics and concepts established by me in the main story campaign
My Work:
Transit Hub:
Astraea Wreckage:
Past 3:
Below is the Transit Hub during development. This level was shown off to players and the press at E3 2019. I designed and scripted the layout and puzzles of the level, and worked heavily with the art and narrative team on the flow and progression of the experience.
More in-development screenshots:
![](http://mshumilin.com/wp-content/uploads/2023/02/le2_dev_1.jpg)
![](http://mshumilin.com/wp-content/uploads/2023/02/le2_dev_2.jpg)
![](http://mshumilin.com/wp-content/uploads/2023/02/le2_dev_3.jpg)