Fun Stuff that I worked on here and there.
Below is an early prototype of my LittleBigPlanet level set on a tropical island complete with obstacles, traps, and pirates!
Blue Void is a paper RPG game set in the future where oceans have engulfed the planet and humanity survives on small islands and ships. Players create their character by choosing stats, putting points into skills and selecting gear. Then, they go and adventure in the world of Blue Void.
The requirements of this project focused on story as opposed to detailed gameplay descriptions. Characters have a variety of stats, skills and gear. Players create their own character and embark on a quest to find unknown islands in the oceans of the Blue Void.
I was always fascinated by large vessels – no matter how monstrous they seem up close, they’re insignificant when floating in the ocean. Using that as a jumping point, I began to develop the world of Blue Void. Films like Waterworld and Mad Max influenced the look and feel of the world – a vastness of water, with small specks of islands scattered about. Interesting places include New Afrika, a slum-filled island run by corrupt merchants and a large area full of rotting ship graveyards in the middle of the ocean.
Traps & Diamonds:
Traps & Diamonds is a board game for 2-4 players. Players are competing with each other to get treasure back to their camp while placing traps for their opponents. The game allows for customizable starting positions and goals, giving players a new game experience every time.
A mix between a race game and a roll-and-move game, Traps & Diamonds combines movement and player battles in the simplest way possible. Players start on the corners of the board and compete against each other to retrieve and bring back treasure to their camp. Each player rolls a move die for movement and places traps on the field using special trap cards (You’ve activated by trap card!) that each have different effects.
Life Dice is a 2 – 4 player dice game where players roll different types of dice and perform specific actions geared towards gambling.
My goal with Life Dice was to combine gambling, guessing, risk-assessment, bluffing and chance-taking into one package by giving players the options to do all of the above. Players start with a set number of life points, and take turns rolling dice, performing or choosing to perform gambling actions corresponding to the die with the goal of taking away the opponent’s life points.
The Monty Hall Problem (requires flash to view. If you have Flash and it’s still not appearing, refresh the page please):