Game Programmer on a Freshman-year game at DigiPen / 4-person team / single player/ C
Magic Pupil is an ASCII adventure RPG where the player explores a magical school and fights monsters using a variety of spells.
Programmed player and enemy combat AI. I wrote parsers that would detect how far the player is from the enemy and code that was responsible for various actions like attack or retreat based on the distance.
Implemented player and enemy spell stats. Spell stats were also implemented by me for both the player and the enemies. Focus tests of Magic Pupil were conducted by me on specific parts of the game – exploration, battles, and spell effectiveness.
Performed Product manager duties. I designed and manufactured the game packaging and manual with a consistent look using Photoshop and Illustrator. Quality assurance was also part of my duties – tracking bugs, putting them into a bug database, and then resolving them.