Game Designer at Z2, Inc. Released in 2015.
Paradise Bay is a game that at a time was pitched as a massive 3D social battle and resource trading game.
My contributions on this project:
- Pitched and designed systems and content, acting as the first dedicated designer on the project
- Designed early pre-production game and resource economy
- Prototyped and laid out early game content
- Managed socially-driven features for all aspects of the game
- Collaborated with artists and designers on the scope, look, and feel of the game