Created levels in Radiant and Dunia engines. Above is house in the country built as a prototype in the Radiant editor for a multiplayer map in Call of Duty: Modern Warfare. My goal was to create a 3 level structure with multiple access points for frantic multiplayer combat.
The map features:
Above is a multiplayer map created for Far Cry 2 in the Dunia editor for multiple game modes such Deathmatch and Capture The Flag. It consists of 2 base areas that are divided by a river, with multiple points of crossing and a small island in the middle, which acts as a chokepoint.
My goal was to create an asymmetrical competitive map that offered a good mix of everything Far Cry 2 offers – open outdoor environments, smaller indoor firefights and multiple ways to cross the terrain (ground – running, jeeps; water – swimming, boats; and air – gliders).
The map features: