Mikhail Shumilin

Game and Level Designer



Unreal Engine 3: 3rd person platformer with sound based gameplay. The moving platforms emit a tone that gets louder as they get closer to you and quieter as they float away.

Far Cry 2: Multiplayer map for multiple modes (deathmatch, CTF). Consists of 2 base areas – a fortress and a ship port connected by bridges.

Call of Duty: Modern Warfare: This is a house I built in the radiant editor which is supposed to be a part of a larger multiplayer map for Call of Duty: Modern Warfare. My goal with this map was to create a 3 level structure with multiple points of entrances/exits.

There’s a tunnel in the basement of the building that leads outside which gives players an option of sneaking in undetected.

This is a work in progress, and is constantly being tweaked by me.

LittleBigPlanet: An early prototype of my LittleBigPlanet level set on a tropical island with pirates.

More coming soon!